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The Perfect Tower II is a mix between an incremental and a tower defense game. Build a town and explore a variety of regions to unlock different mini-games and tons of upgrades. Visit the Store Page Early Access Game Get instant access and start playing; get involved with this game as it develops. Learn more.

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READ: The Perfect Tower II Light Farming Experiment Setup Challenge 6 Enemies: Nature Earth Wave: 60 Restictions: 10 Modules ( 4 Red 4 Blue 2 Violett max) T5 Max Enemies only have 1% HP Enemies do 10 Times more DMG Blueprints: (electricity is 300% total dmg) Reward: Module

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Challenge 1 SOLVED Enemies: Fire Water Wave: 111 Restictions: 7 Modules at T1 max Blueprints: ?what ever? fire atttack magma foundation shoot speed multi shoot bouncing impetus Reward: Phoenix bounce (x DMG with 10 times bounce on red enemies) Challenge 2 SOLVED Enemies: Earth Wave: 325 Restictions: 5 Modules T2 Max Blueprints: Diamond Foundation

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Watch the new actual Perfect Tower II gameplay on my channel:MT1-MT5 https://youtu.be/pWYHxyYfNx0MT6-MT10 https://youtu.be/3cBb83JP77cMT11-MT13 https://youtu.

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The Perfect Tower II is a mix between an incremental and a tower defense game with idle elements. Build a Town and explore a variety of regions to unlock different mini-games and tons of upgrades. Choose if you want to play an idle or more active build by focusing on the upgrades that suit your playstyle and build the perfect tower! KEY FEATURES

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The Perfect Tower II – JOIN OUR COMMUNITY ON DISCORDAbout the GameThe Perfect Tower II is a mix between an incremental and a tower defense game with idle elements. Build a Town and explore a variety of regions to unlock different mini-games and tons of upgrades. Choose if you want to play an idle or more active build by focusing on the upgrades that suit your playstyle and build the perfect.

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Use all mt7 technology on the highest mode you can do (should be zone 10000+), takes 1 – 2 hours I think. There’s also super tower from beating easy, normal mode on last region that helps A LOT (x2.5 attack speed) I keep trying to tweak the builds and I only ever seem to get equivalent performance or worse performance, rarely ever any improvement.

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The Perfect Tower II Challenge 3 Solution SirItGoBoomAlot 3 subscribers 3 220 views 1 year ago My solution to challenge 3. Note I do have a fair number of powerstones and construction.

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Challenges Challenges are a game mode in The Perfect Tower 2 that require you to defeat a level with certain limits, targets and special rules. For example: You might have a level where you may only use 2 modules, must reach level 100 and the enemies will be immune to neutral damage. Completion

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Modules – The Perfect Tower II Modules Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these. Modules can be upgraded permanently in the workshop with resources, or can be upgraded temporarily during tower testing with experience or gems.

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The Perfect Tower II is a mix between an incremental and a tower defense game. Build a town and explore a variety of regions to unlock different mini-games a.

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Challenge Mode is unlocked after reaching Headquarters tier 3. Challenges work similar to Normal rounds, but you can not upgrade your tower during the round and the amount of blueprint points you can invest in your blueprint is limited to 15000.

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Upgrading modules when in Tower Testing. Military Tier 2-3 (Challenges and Exotic Skills) Main Article: Military Tier 2-3. Here we are, MT2 and MT3. You should have unlocked the last two Buildings: Shipyard and Statue of Cubos upon reaching MT2. Military Tier 4-5 (Automation and Specializations) Main Article: Military Tier 4-5

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Challenge Fehlversuche – #33 THE PERFECT TOWER 2 – YouTube Let’s Play Perfect Tower 2 – (Aufzeichnung vom 01.03.2021)#perfecttower2Playlist: http://bit.ly/ptower2Livestreams:.

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Through years of playing, the community has developed a ‘meta’ of strategies to optimize progress-speed in The Perfect Tower. Listed below are some of these strategies. The best build for the early phases of the game is basically the same as for the lategame players: Offense: the first 13 upgrades (damage, attack speed, crit/critfactor, multi-shot chance/targets, range, impetus, rapid fire.